In these cases, there is almost nothing that the user can do to determine which addon takes "priority". ![]() If the user installs two addons that try to modify the same property of a given class (for example, the model property of the basic soldier class), then obviously both addons can not work as intended (together in the same install, that is). Since Armed Assault, it is possible for addons to modify classes in other addons, including those in the game's core "addons". The main drawback of this technique is that it is hard for other players in multiplayer games to know what kind of changes you are playing with as mod folders can be used to make beneficial configuration changes to the game, in other words cheat. To make this easier you might wish to create several shortcuts loading different mod folders. Next place all addons you want in this mod folder into this directory and add to your "-mod" list when these addons are needed. To create an addon mod folder simple pick a name and create the directories in the game's directory. The benefit of this practice is that the engine only has to load the addons in the mod folders specified by the player, lowering memory usage significantly. ![]() Since most players today have a very large number of extra addons installed it has become a common practice to divide them into addon mod folders. ![]() The most common use of mod folders is to organize addon. This includes missions, campaigns, and addons subfolders, etc. If running Operation Flashpoint, it is important to remember that the RES mod will automatically be added first to the list of mod folders.Ī mod folder can contain all the data that your Arma install folder can contain.
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